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Showing posts with the label games

Play Your Way to Wealth and Wisdom

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Video Games are Good for Kids I love a good video game. There is a certain satisfaction when you blast the aliens out of the sky, build a profitable transportation system from scratch, or clear three snooker tables in under two minutes. But all these games are just time-wasters - or are they? Back in seventh grade, when we started using Apple II computers at school, we learned how to make the Logo turtle move around the screen by entering certain commands. What was the point of teaching us Logo? Was it simply a distraction from regular classwork? The answer lies within an article entitled, "LOGO, the Cry of the Turtle is Heard in the Land" by Ian Gronowski, reprinted from a 1984 edition of the Australian Apple Review, here . The reason, Gronowski says, for teaching Logo to kids is that: "Logo provides the learning environment, the context with which the child learns how to reason." In other words, devising the most efficient command to instruct the Logo turtl...

iDevice RC: Supersize Me!

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According to this ZDNet article , Dexim sells a nifty little truck called the AppSpeed that, with a little help from the included RF transmitter, can be remotely controlled by your iDevice. Two words: Way cool! The first thing I thought of when I read this was that it would be incredibly awesome to have a life-size version of the AppSpeed truck that you could drive just by gliding your hand across the screen. Wait a minute...James Bond " Tomorrow Never Dies " (1997), anybody?   I love it when life imitates art, especially when it's remote controlled. Pity, though, that the AppSpeed doesn't come with rockets and that handy cable cutter thing. Comments are most welcome! Follow on Twitter: @ykarp Subscribe to Y. Karp? Why Not! or follow on Facebook (see the side-bar). Add this blog to your RSS feed reader

Slow Release

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Some have criticized HP and Blackberry for dragging their feet on updates to the Touchpad and Playbook, respectively. Although frustrating sluggish in their release schedules, they are not the slowest to issue the latest version of their product. For all of you who thought that chess was an anti-social game (although not as anti-social as solitaire), it's time for you to rethink your stereotypes because after about 800 years, chess version 2.0 has been released. This report on Slashgear showcases a three-person, circular chess game.  Chess clubs of the world, rejoice! Comments are most welcome! Follow on Twitter: @ykarp Subscribe to Y. Karp? Why Not! or follow on Facebook (see the side-bar). Add this blog to your RSS feed reader